|1979 Revolution: A Case Study in Bringing Real Stories to Gaming
|Track / Format:
|Game Narrative Summit
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|It's time for gamers to take on the real world! This talk will address the challenges of telling real stories via the most popular medium of our time. Video games have traditionally avoided real-life narratives, but the influence of engaging with real-life events and the unparalleled impact it can have as a new form of entertainment is not only groundbreaking, but the inevitable next step for our industry. Using the 1979 Iranian Revolution game as a case study, the audience will learn about how to establish and be effective in this new genre.