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|Session Name:||Mobile Storytelling Lessons (That Also Work for AAA)|
|Company Name(s):||Eidos Montreal|
|Track / Format:||Game Narrative Summit|
|Overview:||Remember 2006? You didn't have a Facebook account, YouTube just started slowing down your productivity, and the iPhone was just a rumor. Back then, Erik Marcisak was writing & designing story focused mobile phone games. Well, it's 2014, Erik is still working in the business (now as a "narrative designer" on AAA console games) and mobile gaming is bigger than anyone imagined. This talk will focus on the narrative pillars that emerged from writing within the restrictions of mobile gaming before there was an app store (and how he is still using the lessons learned from back then).|