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|Session Name:||Harmonix's Character Rigging Framework: Harmony|
|Company Name(s):||Harmonix Music Systems|
|Track / Format:||Visual Arts|
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|Overview:||Harmony is an object-oriented approach to character rigging and animation tool development. OOP is a powerful asset that has been made available to Maya riggers since the addition of Python; however, it is widely underutilized. This session will act as a postmortem that will walk through the process of building Harmony from the ground up. It will provide a general overview of the framework, as well as touch on the ways Harmony leverages OOP, and how it impacts the process of development. This session will also discuss the struggles that brought about the development of Harmony and detail the shortcomings of several early versions of the framework.|