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StarCraft II and GameHeart: Evolving eSports Interfaces with Modders
In two years, the GameHeart project changed expectations for audiences of StarCraft II by Blizzard Entertainment, becoming the standard for tournaments around the world. Presenters will detail how a game company, a community modding group, and a university research lab worked together to rapidly iterate on the observer experience of an eSport. Each presenter will individually retrace the experiences and best practices in the project, examining how communication between game developers, content-creating fans, and tournament organizers can push further experimentation with the live presentation of competitive digital games. The session concludes with Q&A and discussion between the speakers.
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