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|Session Name:||Raw Game Design: You Have a Game Idea, What Comes Next?|
|Track / Format:||Design|
|Overview:||You've read all the great books and articles on game design and you have an awesome idea. You see how your game is supposed to work and why it's going to be cool. But your problem is that no-one else on your team gets it. So your challenge is how to translate your idea into something useful. In this talk, game designer Tadhg Kelly outlines "raw game design," his method for standardizing the communicating in game design (to be published as a book in 2015) and why he thinks he has the answer.|