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The Number One Educational Resource for the Game Industry

Session Name: Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based Compute Rendering
Speaker(s): Gareth Thomas
Company Name(s): AMD
Track / Format: Programming

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Overview: Tiled deferred rendering and Forward+ rendering are becoming increasingly popular as efficient ways to handle the ever increasing numbers of dynamic lights in games. This talk looks at some of the most recent improvements to this approach as well as exploring the idea of clustered rendering.

GDC 2015

Gareth Thomas


free content



Visual Arts

Visual Arts