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The Number One Educational Resource for the Game Industry

Session Name: Building a Manifesto for Game Accessibility
Speaker(s): Thomas Westin, Ian Hamilton, Tara Voelker, Michelle Hinn, Richard van Tol
Company Name(s): Stockholm University, Ian Hamilton DC, Ready at Dawn, Michelle Hinn, LLC, HKU University of the Arts Utrecht
Track / Format: Advocacy

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Overview: In the ten years that the IGDA's accessibility group has been running we have seen many advances in the field, with awareness growing, and more and more developers considering accessibility for gamers with disabilities. But there's a long way to go, with work still needed to remove barriers in areas such as hardware, software, third party tools, online communities, education and policy. We will be taking a retrospective of some of the key achievements and developments over the past ten years, and with your input, also look at the next important areas to focus on, providing a roadmap of how all of us can help the industry move towards greater inclusion, allowing the entertainment and quality of life benefits of gaming to reach even wider audiences.

GDC 2015

Thomas Westin

Stockholm University

Ian Hamilton

Ian Hamilton DC

Tara Voelker

Ready at Dawn

Michelle Hinn

Michelle Hinn, LLC

Richard van Tol

HKU University of the Arts Utrecht

free content

Advocacy

Advocacy