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Session Name:

Galak-Z: Forever: Building Space-Dungeons Organically

Overview:

While there exists a myriad of well-documented algorithms for generating procedural content, the combination and usage of these techniques is far more of an art than a science, and one that's inherently unique to each game project. Many approaches were considered when building procedural levels in 17-BIT's upcoming '80s anime space-shooter, Galak-Z, and almost as many were rejected. In this talk, lead engineer Zach Aikman will discuss a few different failed approaches before presenting a detailed breakdown of Galak-Z's dungeon generator, including its usage of some unorthodox math, and his thoughts on the proper balance between hand-crafted and procedural content.

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  • GDC 2015
  • Zach Aikman
  • 17-Bit
  • free content
  • Advocacy
  • Advocacy