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|Session Name:||Galak-Z: Forever: Building Space-Dungeons Organically|
|Track / Format:||Advocacy|
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|Overview:||While there exists a myriad of well-documented algorithms for generating procedural content, the combination and usage of these techniques is far more of an art than a science, and one that's inherently unique to each game project. Many approaches were considered when building procedural levels in 17-BIT's upcoming '80s anime space-shooter, Galak-Z, and almost as many were rejected. In this talk, lead engineer Zach Aikman will discuss a few different failed approaches before presenting a detailed breakdown of Galak-Z's dungeon generator, including its usage of some unorthodox math, and his thoughts on the proper balance between hand-crafted and procedural content.|