You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Controlling Carnage: Effective Side-Scroller Controls on Mobile
Speaker(s): Kayla Kinnunen
Company Name(s): Roadhouse Interactive
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Mobile controls are hard to implement. When we set out to build Warhammer 40,000: Carnage we wanted to bring classic platformer action to mobile and tablets, but the loss of physical buttons made implementation of a responsive control scheme difficult. Gesture controls didn't give us the 1:1 responsiveness we needed and traditional buttons resulted in a high incidence of "mis-presses" as the thumb moved. This talk will describe some of the iterations our controls went through, including our final solution, which delivered on our goals and allowed players to stay in a "flow" state longer. What problems did we face along the way? How did player feedback change? How did the change in control scheme directly influence the game's positioning along the casual/core spectrum?

GDC 2015

Kayla Kinnunen

Roadhouse Interactive

free content