You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Level Design in a Day: Level Design Histories and Futures


How can "level design" meaningfully exist as a unified discipline when the actual work of level design varies so widely between different games and developers? This talk critically assesses level design as a fragmented design practice stretched across a material history of level editors, the evolution of the level designer as an industry role, level design as a continuation of a modernist architecture program, and design as a political process. What would a "sustainable level design" look like? Attendees will gain a deep conceptual understanding of what it means to design levels, current issues in contemporary architecture, as well as methodology for critically assessing what levels mean to us -- and with these tools and language, takeaway a glimpse of several possible futures for level design as a discipline.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2015
  • Robert Yang
  • Parsons / NYU
  • free content
  • Production
  • Production
  • Design
  • Design