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|Session Name:||Don't Just Dream It, Do It: Disney Infinity 2.0 Postmortem|
|Speaker(s):||John Vignocchi, John Blackburn, Jameson Wang, Gary Pfeiffer, Jeff Bunker|
|Company Name(s):||Disney Interactive, Disney Interactive, Disney Interactive, Disney Interactive, Disney|
|Track / Format:||Production|
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|Overview:||Dreaming up neat ideas is easy. Actually making those dreams a reality? A little more challenging but still possible if you put the time in. Join key stakeholders from the Disney Infinity team as they look back on the development of Disney Infinity 2.0 and share insights into how Disney Interactive and developer Avalanche Software developed the highly anticipated sequel to Disney Infinity. The team will discuss how they worked to evolve the franchise, widening its scope by including Marvel characters, expanded the fan favorite Toy Box mode, worked to realize the ambitious dreams that inspired the Infinity franchise by reimagining how they approached making a game, and discovered how to turn challenges into opportunities.|