Session Name: | Gravity Ghost: A Postmortem |
Speaker(s): | Erin Robinson |
Company Name(s): | Ivy Games |
Track / Format: | Independent Games Summit |
Overview: | In this postmortem, Ivy Games lead developer Erin Robinson shares the experience of developing her game Gravity Ghost. She provides a detailed breakdown of the many design decisions necessary for turning this experimental gravity mechanic into a complete game. This included frequently abandoning ideas that didn't work, learning what to listen for when playtesting, and staying true to a central theme in every aspect of the art, design, and story. |