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Session Name:

Gravity Ghost: A Postmortem


In this postmortem, Ivy Games lead developer Erin Robinson shares the experience of developing her game Gravity Ghost. She provides a detailed breakdown of the many design decisions necessary for turning this experimental gravity mechanic into a complete game. This included frequently abandoning ideas that didn't work, learning what to listen for when playtesting, and staying true to a central theme in every aspect of the art, design, and story.

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  • GDC 2015
  • Erin Robinson
  • Ivy Games
  • free content
  • Independent Games Summit
  • Independent Games