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Session Name:

Making It to Break It: Designing Hack 'n' Slash


Hack 'n' Slash is game about hacking and reverse engineering that re-contextualizes actual hacking tools and techniques as mechanics in the style of a classic top-down action-adventure game. Its unique structure necessitated a distinctive approach to game design that led to some key insights about finding Hack 'n' Slash's soul, and about game design in general. This presentation will cover dealing with mechanics that allow players to subvert your design, adapting tools and techniques from another domain (in this case, reverse engineering) for a game, and using teaching curriculums as a lens for puzzle design.

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  • GDC 2015
  • Brandon Dillon
  • Double Fine
  • free content
  • Independent Games Summit
  • Independent Games