You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Moving the Needle: User Research at the End of the Production Cycle

Overview:

We are all well aware of the mantra 'test early, test often'. Regardless of how smooth or bumpy the road has been during development, we all arrive to the last stretch of production where core game mechanics are locked and the game is close to its final shape, but it's not quite there yet. It is that time when we need to keep designing and testing to 'move the needle'.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2015
  • Veronica Zammitto
  • Electronic Arts
  • free content
  • Production
  • Production
  • Design
  • Design