You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Micro Postmortems

Overview:

Making games in small teams is difficult, but massively rewarding. Full creative control, purity of vision, and the ability to take risks. These three games did just that, though they came from different backgrounds, and represent totally different experiences - from a cyberpunk first person slasher made in Texas, to an intricate visual novel made in Washington, to an abstract platformer from Korea, these three teams will share what went well and what could have gone better during the development process.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • Sun Park
  • Turtle Cream
  • Young-Min Park
  • Turtle Cream
  • Aevee Bee
  • Mammon Machine
  • Christine Forbus
  • Super Duper Game Company
  • Garrett Cooper
  • Super Duper Game Company
  • free content
  • Game Career Seminar
  • Game Career / Education