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Session Name:

Critical Hit - Safer Space Lessons From an Inclusive Games Collaboratory


When you cram sixteen diverse creators into a room for the summer and ask them to produce experimental games, you occasionally run into some surprises. This is Critical Hit, an experimental games incubator with a safer space policy, aimed at fostering games that would not be created in a commercial setting. Drawing on their collective experiences with the TAG Montreal Games Incubator and the three years of the Critical Hit Games Collaboratory, one of this year's three co-directors, Ida Toft will discuss lessons learned from helping creators from many diverse backgrounds, both personally and professionally, as well as how to manage spaces where diversity and inclusivity - of both traditionally marginalized groups and people with unconventional skills - are a priority.

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  • GDC 2016
  • Ida Marie Toft
  • Concordia University
  • free content
  • Business, Marketing & Management
  • Business & Marketing
  • Advocacy
  • Advocacy