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Session Name:

Not Your Typical Women in Games Panel


As the appeal of playing games grows outside the stereo typical 18 to 35 year-old male there is still a shortage of women in the industry. Is this a function of supply or demand, or something else? During the session female AND male executives will discuss what has changed, what hasn't changed and what needs to change to make the industry more attractive to females as well as make them feel more empowered.

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  • GDC 2016
  • Cindy Armstrong
  • Hitbox Entertainment, GmbH
  • Gordon Walton
  • Art & Craft Entertainment
  • Brett Close
  • Wargaming
  • Laura Naviaux
  • Daybreak Games
  • free content
  • Advocacy
  • Advocacy