You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Finding the Right Branching Narrative Structure For Your RPG


Statistics tell us that most players don't finish our games, let alone replay them. For RPGs, however, choice, consequence and replayability are viewed as crucial aspects of the genre. How do we provide players with a satisfying experience without tripling or quadrupling our workload?
This talk will outline, compare and contrast three common branching structures, exploring the positives and negatives from both story and production perspectives.
Finally, it will explore why the repeating diamond narrative or parallel paths structure is most successful in providing a satisfying branching experience, without the headache of a traditional branching narrative.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2016
  • Liam Esler
  • Game Developers' Association of Australia
  • free content
  • Game Narrative Summit
  • Game Narrative