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Session Name:

Advanced Environmental Storytelling in 'Spider: Rite of the Shrouded Moon'


The story of Spider: Rite of the Shrouded Moon supports intertwining plot threads of multiple characters and interactive, solvable mysteries that add up to one uber-puzzle conclusion, all without text or a single line of dialog, conveyed almost entirely through the static environment in a nonlinear format that implicitly casts players as detectives investigating a domestic drama. This presentation tours the design and execution of this ambitious and largely-successful narrative, examining many specific moments of success and failure and drawing lessons from the speaker's extensive experience in environmental storytelling, including the Thief series, the Spider series, and Waking Mars.

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  • GDC 2016
  • Randy Smith
  • Tiger Style
  • free content
  • Game Narrative Summit
  • Game Narrative