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Session Name:

Advanced Ambient Occlusion Methods for Modern Games (presented by NVIDIA)

Overview:

This two-part talk will cover two different Ambient Occlusion methods. The first is HBAO+ Ultra, a two-pass screen-space solution that uses a large radius AO effect for background objects and a smaller radius AO effect for the characters. The second is VXAO, or Voxel Ambient Occlusion, which produces global and view-independent AO.

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  • GDC 2016
  • Alexey Panteleev
  • NVIDIA
  • Andrei Tatarinov
  • NVIDIA
  • free content
  • Programming
  • Programming