|Session Name:||Advanced Ambient Occlusion Methods for Modern Games (presented by NVIDIA)|
|Speaker(s):||Alexey Panteleev, Andrei Tatarinov|
|Company Name(s):||NVIDIA, NVIDIA|
|Track / Format:||Programming|
This two-part talk will cover two different Ambient Occlusion methods. The first is HBAO+ Ultra, a two-pass screen-space solution that uses a large radius AO effect for background objects and a smaller radius AO effect for the characters. The second is VXAO, or Voxel Ambient Occlusion, which produces global and view-independent AO.