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The Number One Educational Resource for the Game Industry

Session Name:

Technical Artist Bootcamp: Massively Scalable Pipeline Deployment

Overview:

Massively Scalable Pipeline Deployment:"My computer doesn't have the version of Photoshop you require! Your scripts tell me that I'm missing something that I don't understand! I have to wrap an external studio into our pipeline!" If you have suffered from any of these problems then this session is for you. The talk will be exploring the use of infrastructure management tools such as WPKG, SaltStack, Puppet, and Ansible for the deployment of creative studio pipelines. These tools were originally developed in the field of Dev/Live Ops and we'll explore concrete examples of how to use them in a studio setting for content creation. By strictly defining inheritable states a computer can be in, you open the possibility of taking a computer out of a box and deploying an entire pipeline to it, anywhere in the world, that can evolve as your business needs change.

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  • GDC 2016
  • Louai Abu-Osba
  • High 5 Games
  • free content
  • Visual Arts
  • Visual Arts
  • Programming
  • Programming