|Session Name||Game Architecture and Components Systems in Lumberyard (presented by Amazon Lumberyard)|
|Speaker(s)||Rosen Baklov, Bill Merrill|
|Company Name(s)||Amazon Games, Amazon Games|
|Track / Format||Programming|
As the complexity of building games increases, game developers look to their technology to simplify complex problems and maximize productivity. To provide a solid foundation for the future, we have evolved our approach to engine modules, game systems, and game object components and entities. This talk provides an overview of how we have combined hierarchical data management, modern workflows, advanced asset management, messaging and reflection to enable developers to easily extend and customize Lumberyard.