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Session Name:

Succeeding on Mobile with Premium Games


This talk will discuss lessons learned from the processes of a studio fundamentally dedicated to the creation of premium games, in a market dominated by freemium and F2P.

It will share what the developers at Square Enix Montral ('HITMAN GO', 'HITMAN: Sniper and Lara Croft GO') learned the hard way while developing their awards winning games and why the Premium business model is a very viable option for mobile developers.

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  • GDC Europe 2016
  • Patrick Naud
  • Square Enix Montreal
  • free content
  • Design
  • Design
  • Business, Marketing and Management
  • Business & Marketing