You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Playtesting: Avoiding Evil Data
Speaker(s): Adriaan de Jongh
Company Name(s): Independent
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: If you see playtesting as necessary evil, this talk is for you. Both physical and online playtesting are fundamental to game design, but to playtest properly and gather results that are not hard to interpret, not confusing, and not contradicting itself can be a hard task. In this session, game designer Adriaan de Jongh looks back at the evil data he gathered in 6 years of playtesting 8 games, sharing his ways to avoid useless or confusing data, and sharing how he now organizes effective playtests sessions with minimal effort.

GDC 2017

Adriaan de Jongh

Independent

free content

Independent Games Summit

Independent Games