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Session Name:

Level Design Workshop: Improving Tool Design Through Editor Triage


Robin-Yann will be discussing multiple approaches, and their pros and cons, for tool and editor triage, intended for immediate application in a game development environment. All of the discussed approaches have been used, in one form or another, by companies in the game industry. The sources for these techniques and approaches are from his own experience, other GDC talks, Gamasutra posts, podcasts, public wikis, and from interviewing developers at companies around the world.

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  • GDC 2017
  • Robin-Yann Storm
  • Io-Interactive
  • free content
  • Design
  • Design