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|Session Name:||Shipping with Unity: Improving the Last Mile (Presented by Unity Technologies)|
|Track / Format:||Design|
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Making games is hard. The hardest part is usually shipping. But it doesn't have to be! This session will start by acknowledging the current challenges of finishing a game made with Unity. From there we will talk about the plans we have to address these challenges. Finally, we will drill into one of these plans with a bit more detail: Asset Bundles.