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Session Name:

Success in Mobile VR Development


The Oculus store has the biggest selection of games in VR which affords a unique insight into what works and does not in VR. This talk will discuss: How players use mobile VR and how it differs from PC and console usage. What kinds of apps are used and who is using them? How to make your app monetize effectively and what business models work? Examples and best practices for interface design that works in VR. Effective methods of locomotion, control schemes, and tips to maximize comfort level and reduce VR based nausea.

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  • GDC 2017
  • Rade Stojsavljevic
  • Oculus
  • free content
  • Design
  • Design