This talk will dive into the challenges that arise when game professionals give each other feedback across disciplinary lines. How can artists effectively give and receive feedback with designers, engineers, producers, musicians and QA testers in ways that maximize value and minimize miscommunication and friction? Through the analysis of multiple real-world examples, specific strategies will be described that can improve the effectiveness of interdisciplinary communication. When people are given tools to share ideas, feelings and concerns about each other's work in helpful and effective ways, the resulting increase in communication can build relationships, strengthen team cohesion and improve overall morale. As teams get smaller and more agile, the need to improve conversations across disciplinary lines increases.