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|Session Name:||Porting a Real Life Castle into Your Game When You're Broke|
|Company Name(s):||World Void|
|Track / Format:||Visual Arts|
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|Overview:||Tired of waiting for funds that kept being delayed, Joseph decided to scan an entire castle with whatever equipment he could find, and surprisingly it worked, and it only cost him 70$! In the spirit of that accomplishment, he decided to keep working on porting this structure into a game engine using as minimal equipment and paid software as possible. Scanning a huge structure can be quite challenging, but getting the scan into a game engine was even harder. There are particular challenges that comes to working with scans of huge structures, and his talk will cover the latest photogrammetry techniques that enables you to create game ready assets, the challenges that come with working on huge structures, and it will cover the workarounds that can reduce the cost of such workflow.|