|A Game Designer's Overview of the Neuroscience of VR
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
|What are the key insights that modern neuroscience can provide for VR? This talk covers three areas that present huge opportunities and challenges to VR developers: immersion, motion, and emotion. Each is discussed in terms of the basic neuroscience behind it, advance techniques to take it to new levels, and near-future opportunities. The context is a designer's view of the relevant science necessary for effective use of VR, practical rather than academic, supported by examples and references for those interested in more in-depth information.