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|Session Name:||Better than the Original: Making a Sequel to 'SteamWorld Dig'|
|Company Name(s):||Image & Form International AB|
|Track / Format:||Independent Games Summit|
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|Overview:||For many game designers, it is a lucrative dream to own a strong IP and build a game franchise, but it is also a tangible vision. So if you ever make a decent game, how can you build on that success and stay true to the world and characters without simply producing more of the same? And how can you prevent yourself from digressing too far from the IP itself? Brjann Sigurgeirsson discusses the challenges, pitfalls and opportunities Image & Form faced when making an even more successful sequel to their indie hit 'SteamWorld Dig'.|