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Session Name:

Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps


This lecture will share a colorful story of how movement, running, and climbing was done in 'Dying Light'. Techland's Bartosz Kulon will share examples of problems he encountered and the solutions to them. After this lecture, you will know the basics of how to create parkour for a player character in an FPP game.

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  • GDC 2018
  • Bartosz Kulon
  • Techland
  • free content
  • Design
  • Design