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Session Name:

Level Design Workshop: An Architectural Approach to Level Design: Creating an Art Theory for Game Worlds (and So Can You!)

Overview:

Game designers have lots of resources to learn about their art form, both practical and theoretical, but is the same true for level designers? Making great game levels and worlds requires not only technical skill, but also knowledge of what makes a great experience. This presentation from the author of An Architectural Approach to Level Design and other level design texts, shows developers a process for creating their own critical approaches to the level design field, developing content, testing that content, and sharing their knowledge with the world!

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  • GDC 2018
  • Christopher Totten
  • Pie for Breakfast Studios
  • free content
  • Design
  • Design