Session Name: | Epic Sync: Wrangling the Work of Highly Interdependent Dev Teams at Bungie |
Speaker(s): | Linda Fane |
Company Name(s): | Bungie |
Track / Format: | Production & Team Management |
Overview: | In this interactive presentation, a 'Destiny 2' production leader shares how Bungie tackled the monumental challenge of building a unified game at scale. Enjoy a deep dive into the evolution of a ritual that Bungie has refined and calls " Planning Day". You will understand the roots of the ritual in scaled agile theory and hear the stories of the real-life successes and failures. To quote one of the developers from the 'Destiny 2' postmortem: "We would not have f*cking shipped the game without Planning Day". |