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Session Name: Rebuilding Your Engine During Development: Lessons from 'Mafia III'
Speaker(s): Jan Kratochvil
Company Name(s): Hangar 13 Games
Track / Format: Programming
Overview: Moving from 'Mafia 2' to 'Mafia 3' required major changes to the Hangar 13 Games in-house toolchain and engine to increase its flexibility in order to support the new open world game design. In this talk, the speaker will present a case study of this engine redesign, including a new component-based object model, a new C# WPF-based world editor, and a new asset pipeline. In an overview of "lessons learned" from performing this complex engine and toolchain deployment during production, this session will cover the good, the bad, and the ugly.

GDC 2018

Jan Kratochvil

Hangar 13 Games

free content



Production & Team Management