|Significantly Improving Your Skill System with TrueSkill through Time
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|With competitive gaming being more popular than ever, quickly and successfully measuring player skill is critical to both retaining and acquiring players. Skill rating systems are now a common tool used for matchmaking and ranking players in multiplayer games. This talk will show how to measure the performance of skill rating systems and show that they can still be significantly improved. It covers how to better handle new players, better judge players playing in parties, better handle players playing in different roles, and how to incorporate stats like kills and resourcing to improve how quickly and accurately you can discover player ability. This session will also introduce "TrueSkill Through Time" as a new skill system that can simultaneously incorporate these improvements in a satisfying way. It will draw from industry experience working on competitive systems in the 'Halo', 'World of Warcraft', 'Starcraft 2', and 'Call of Duty' franchises.