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Session Name:

Composing an Interactive Musical: Lessons Learned from Creating 'Figment'


Game and Audio designer Niels Hojgaard Sorensen will talk about his experiences from creating the audio side of 'Figment'. The talk will give an insight into the practical approaches and tricks used to create the game's surreal, musical world as well as touch upon the thoughts behind to game's unique blend of exploration and interactive music/sound.

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  • GDC 2018
  • Niels Sorensen
  • Bedtime Digital Games
  • free content
  • Design
  • Design
  • Audio
  • Audio