|Technical Artist Bootcamp: Procedural Islands of 'Dauntless'
|Mykola Konyk, Michael Trottier
|Phoenix Labs, Phoenix Labs
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
|In this session, Phoenix Labs' Mykola Konyk and Michael Trottier will present the procedural island pipeline they created in order to build the shattered islands of 'Dauntless'. They will do a high level overview and cover successful strategies for setting up a Houdini procedural pipeline. They will also talk about their experiences in decomposing the complex requirements of world art into manageable procedural components.