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|Session Name:||Animation Bootcamp: Bringing Life to the Machines of 'Horizon Zero Dawn'|
|Company Name(s):||Guerrilla Games|
|Track / Format:||Visual Arts|
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|Overview:||After more then a decade of making first person shooters, Guerrilla Games has undertaken the task to create an open-world action RPG in the form of 'Horizon Zero Dawn'. Richard was responsible for setting the style and fleshing out one of the game's greatest spectacles: the machines. This talk will discuss what it took for the team to create these beasts from scratch, and explain the process from pre-production and prototyping, all the way to the final polish of the characters, reference, motion style, workflow, animation-tech, AI behavior, and polish will all be covered in-depth for attendees.|