You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Evolving Mixed Reality: Designing on the Real World

Overview:

The mixed reality community sees a future where apps react to the user's surroundings in a meaningful way. To enable these complex and adaptive experiences, development tools must evolve: developers will shift from designing experiences for a known virtual world, to instead thinking in terms of rules, conditions, and fallbacks. Developers need to be able to create games and apps that can not just run in, but really interact with, the user's home, office, bus, city street, or empty field. Flexible layout and rich understanding of the user's surroundings are vital. Simultaneously, these tools must be accessible not just to hardcore procedural content programmers, but also to 3D artists, game designers, architects, advertisers, and 2D app developers new to 3D and MR.In this talk, toolsmiths from Unity, Magic Leap, and Microsoft Research discuss the challenges of enabling this MR future, and debate the approaches to overcoming them.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • VRDC @ GDC 2019
  • Jono Forbes
  • Unity Technologies
  • Ran Gal
  • Microsoft Research
  • Samantha Gorman
  • Tender Claws
  • Brian Schwab
  • Magic Leap
  • free content
  • Game VR/AR
  • Virtual / Augmented Reality