Session Name: | 'A Plague Tale' Audio Design: Not Only Squeaks |
Speaker(s): | Aurelien Piters |
Company Name(s): | Asobo Studio |
Track / Format: | Audio |
Overview: | Creating an impactful soundscape for a game is a real challenge. How about an Audio that will not only serve the story but bring it up to the next level. With all the constraints linked to a small development team with a small budget taken into account, A Plague Tale: Innocence's Audio Director discusses his approach to Sound Design in order to offer a memorable and immersive experience.How to strengthen a scene? How to support gameplay? How to help a player to focus or to understand a level? Overall, how to give a game that thing that makes it special? |