You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Who Owns Reality?
Speaker(s): Will Bucher
Company Name(s): Fenwick & West
Track / Format: Business & Marketing

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Reality is the ultimate muse. Even for games set in fantastic pasts or the distant future, game creators draw on the real world for their designs. But just because we share in the experience of reality doesn't mean we all share in the right to copy it. This presentation goes through the most commonly copied aspects of reality in games natural wonders, buildings, weapons, cloths, brands, and peopleand discusses what, if anything, needs to be done to copy them legally. We will also cover strategies that can be implemented to avoid legal liability when you want to use a legally protected piece of reality as an inspiration for an original game asset.

Game Developers Conference 2021

Will Bucher

Fenwick & West

free content

Business & Marketing

Business & Marketing