You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Animation Summit: Take 'CONTROL' of Animation
Speaker(s): Ilkka Kuusela, Ville Ruusutie
Company Name(s): Remedy Entertainment Plc, Remedy Entertainment Plc
Track / Format: Animation Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: As Remedy's latest game Control was entering production, the team was hit by a surprise when their animation middleware was taken off the market. After evaluating their options, they chose to build their own technology from scratch. Remedy's Principal Animation Programmer Ville Ruusutie and Lead Animator Ilkka Kuusela describe the team's journey from the first, stripped down iteration of their own technology 6 months before their first E3 demo, to finally shipping a multiplatform game with a complex playable character, 11 enemy archetypes, massive boss fights, cinematics and systemic conversations.This talk will give the audience a look into Remedy's new animation system, show Remedy's animation pipeline and debugging tools for Motion Matching, and discuss the unique features they added to the animation system to tackle common game animation scenarios like cinematic transitions.

Game Developers Conference 2021

Ilkka Kuusela

Remedy Entertainment Plc

Ville Ruusutie

Remedy Entertainment Plc

free content

Animation Summit

Programming