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Animation Summit: Take 'CONTROL' of Animation
As Remedy's latest game Control was entering production, the team was hit by a surprise when their animation middleware was taken off the market. After evaluating their options, they chose to build their own technology from scratch. Remedy's Principal Animation Programmer Ville Ruusutie and Lead Animator Ilkka Kuusela describe the team's journey from the first, stripped down iteration of their own technology 6 months before their first E3 demo, to finally shipping a multiplatform game with a complex playable character, 11 enemy archetypes, massive boss fights, cinematics and systemic conversations.This talk will give the audience a look into Remedy's new animation system, show Remedy's animation pipeline and debugging tools for Motion Matching, and discuss the unique features they added to the animation system to tackle common game animation scenarios like cinematic transitions.
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