You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Art vs. Production: The "Battle" to Ship Premium Cosmetics in 'VALORANT'
Speaker(s): Preeti Khanolkar, Sean Marino
Company Name(s): Riot Games, Riot Games
Track / Format: Production & Team Management

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: In this session, the two team leads for VALORANT's cosmetics team share how they, as first-time leaders, broke players' expectations for what weapon skins in a first-person shooter could be. By pushing the bar in terms of custom models, animation, visual effects, and audio, their team delivered players more than just premium skins; they crafted cohesive fantasies. Through three war stories, they share how trust in their team, themselves, and one another helped achieve their ultimate goal: make players fall in love with content they didn't even know they wanted.

Game Developers Conference 2021

Preeti Khanolkar

Riot Games

Sean Marino

Riot Games

free content

Production & Team Management