Session Name: | Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft' |
Speaker(s): | Henry Golding |
Company Name(s): | Microsoft (Mojang Studios) |
Track / Format: | Production & Team Management |
Overview: | As modern games release more and more frequently, relying on manual testing is becoming increasingly inefficient, time consuming and ineffective. Many studios are attempting to adopt automated testing but are finding it an uphill battle to create fast, reliable automation that provides real value. This session explains the approach used on both Sea of Thieves and Minecraft to build a culture where developers write fast, reliable automated tests as part of their day to day work, creating a safety net that catches bugs as soon as they are written. |