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Session Name:

Visual Effects Summit: How to Build Complex VFX Systems With Simple Controls


Have you ever tried to make your visual effects do as much as possible only to find it spiraling into unmanageable node mess? Spent hours and hours debugging without any success? New tools like UE's niagara and unity's vfx graph give artists endless possibilities but what's the best way to organise and maintain your work? This talk will discuss concepts and techniques for creating interactive visual effects that are easy to extend, maintain and debug.

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