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Session Name:

Independent Games Summit: The Cultural Impact of 'Hundred Days': A Winemaking Simulator


Hundred Days puts you in charge of managing a small and abandoned winery: from selecting the types of vine you want to grow, to naming your final product, every decision is in your hands. This lecture will tell the story of the small team of developers and winemakers from Italy and of their ambitious plan of transcribing a millenary tradition into a game. This postmortem will explore how the game has evolved from an autobiographical concept to the fictionalised version that has been released, it will analyse the cultural impact and controversial issues raised by the topic, and it will provide useful suggestions for those who wish to challenge themselves with a similar task by openly discussing successes and failures of the design process.

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