This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Technical Artist Summit: Building 'Zeta Halo': Scaling Content Creation for the Largest 'Halo' Ever|
|Speaker(s):||Kurt Diegert, Mikael Nellfors|
|Company Name(s):||343 Industries, 343 Industries|
|Track / Format:||Technical Artist Summit|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Building the first cross-platform and largest ever Halo game presented many new challenges and opportunities. We needed to build more content than ever before and make that content scale across platforms. We developed new processes, pipelines, and tools to meet this new challenge while nailing our new art style and preserving that Halo special sauce. We'll cover the mask painter, the terrain system, the hex system, designing a spec control system, and an assortment of tech art concerns.|