You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Animation Summit: 'FIFA 22's' Hypermotion: Full-Match Mocap Driving Machine Learning Technology
Speaker(s): Ryan Cardinal, Luke Shier, David Wong
Company Name(s): Electronic Arts, Electronic Arts, Electronic Arts
Track / Format: Animation Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Capturing authentic athletic motion has always been a challenge for sports games. Traditional optical capture studios restrict a lot of what can be done due to physical space, atmosphere and safety concerns.For years now, the FIFA team has investigated alternative solutions for capturing authentic athletic motion for the game.This session presents an overview of the process that led to FIFA's first 11 player VS 11 player full 90-minute match motion capture session involving professional football (soccer) teams, and how XSens motion capture suits, local positioning system tracking (LPS), and static camera footage drove improvements to the athleticism of animation data, to the realism of ball physics, and provided the motion data needed to power the new machine-learned procedural animation system known as ML Flow.

Game Developers Conference 2022

Ryan Cardinal

Electronic Arts

Luke Shier

Electronic Arts

David Wong

Electronic Arts

free content

Animation Summit