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The Number One Educational Resource for the Game Industry

Session Name: One Frame in 'Halo Infinite'
Speaker(s): Daniele Giannetti
Company Name(s): 343 Industries - Microsoft
Track / Format: Programming

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Overview: This session explores solutions 343 Industries built for efficient cross-platform execution in 'Halo Infinite' and beyond, detailing the high level structure of a frame in the game and the execution model differences across consoles, PCs and dedicated server virtual machines.Topics covered include: how 343 Industries transitioned from a fixed 60 fps execution model to a variable framerate solution, how the team moved away from hand-crafted explicit scheduling and towards a dependency-based implicit scheduling approach, and what additional modifications to the engine execution model were necessary to achieve high execution efficiency across diverse target hardware.

Game Developers Conference 2022

Daniele Giannetti

343 Industries - Microsoft

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